Pusenjak and Gage were the most recent independent game developers to visit. You need to constantly put in new content and add new things to it.” “These things need to be constantly kept alive. “The way I see the apps, it’s very similar to how websites work,” he said. The New York Times on-line news experience has us well-prepared to succeed in the current market for games, Pusenjak told us, especially the games market in the iOS Apps Store. News organizations, Times included, are eager to solve the puzzle that games, as an interface for journalism and as a business opportunity, present. ![]() “It’s that moment when you couldn’t solve something and now you can because of this skill, and because you’ve figured out how to do that whole thing yourself.” The skill, he says, in crosswords is answering trivia, but “the hook in a crossword, it’s not answering questions.” It’s the way you inevitably get stuck and then, one hopes, unstuck. Gage does the New York Times crossword with a rich understanding of the game mechanics at work. SpellTower was Gage’s first word game, but he told us that it relies on things he learned making geometry and shape puzzle games, “Having the skills to make games about shapes is perfect for a word game because nobody cares that there aren’t characters” in them. (These visits go better and are more conversational, we think, when it’s more than one game developer at a time.) He is a prominent character in Sam Anderson’s April New York Times Magazine feature on “hyper-addictive stupid games.” ![]() ![]() Zach Gage, creator of SpellTower, a word puzzle game, visited at the same time as Pusenjak. There’s also a role for The Times to play within the community, and visiting developers have been great in telling us what they think it should be.īrad Stenger for The New York Times Zach Gage explains the finer points of computer game creation during his visit to The Times. These visits are a way for The Times to engage the local game development community and understand better what kind of games company we can be. Indeed, crossword puzzles have run in The New York Times since 1942. “It didn’t really click because when I think of games I think of more of traditional arcade games, but the word games are something that you’ve had from very early on.” Pusenjak and his brother Marko created the popular iOS game Doodle Jump at their Lima Sky studio. “The first time I heard ‘New York Times and games’ it didn’t really click,” Igor Pusenjak admitted when he visited The Times on Wednesday. NYU has been working hard to establish a new MFA program from the Game Center at its Tisch School for the Arts, and the school also has its technically-oriented Game Innovation Lab at the NYU-Poly campus in Brooklyn, and its education-oriented Games for Learning Institute at the main Washington Square campus. Digital artists build playful interactive experiences at places like Eyebeam, and groups of indie game developers create arcade-like experiences at Babycastles events. ![]() Dozens of independents and small studios create titles for Apple iOS and Facebook platforms and they meet regularly for demos at General Assembly and at the International Game Developers Association local chapter monthlies. Game development in New York is a thriving community that features triple-A title makers like SOHO-based Rockstar Games. Brad Stenger for The New York Times Igor Pusenjak, creator of Doodle Jump, visited The New York Times on June 6.įor the past few weeks The New York Times has hosted visits by New York City independent game developers.
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